


One thing that Turok 2 does far better than its predecessor, Turok: Dinosaur Hunter, is giving you a far clearer sense of purpose and direction. So it might not look exactly how you remember, but its stellar gunplay and exploration have nonetheless endured. The big selling point it lauded for 20 years ago no longer holds true – those graphics were pretty hot at the time, but even with a HD remaster they’re still very much an ugly trip down polygonal lane – but some of the issues that dogged it as a result (specifically its problems with framerate drops and considerable distance fogging) have now been completely rectified. With its black cartridge and a combat model that was creative and unrepentantly gory, Iguana Entertainment’s sequel was further proof that Nintendo could shoot with the big boys.Īnd while the Turok franchise has gradually slipped into complete obscurity by 2019, the importance of Turok 2 and the strengths of its overall design are still something to savour. A year earlier, Rare had surprised everyone with the intricate design of Goldeneye 007, and now it had Quake 64 and a little thing called Turok 2: Seeds of Evil. By 1998, the desktop faithful were gorging on Half-Life and Unreal, but a little console by the name of Nintendo 64 wasn’t about to bow down to the overclockers. The first-person shooter has become so prevalent on consoles in today’s market, it’s bizarre to think back to a time where PC gamers held the lion’s share of the genre.
